The new VR headband will be built off of Interaxon Inc.’s (Muse’s parent company) second-generation EEG headband, the Muse S. No images of the Muse S-VR headband have been released just yet as it’s still under development, with a launch currently slated for Q2 2022. It’ll feature the company’s four-channel EEG system with PPG, ECG, EMG (muscle tension), and EOG (ocular movements) biosensing capabilities.
Ahead of the hardware launch, Muse has released the VR software development kit (SDK) in beta form, supporting Android, iOS, Windows, Unity, and Unreal game engines.
Muse sees a lot of potential in the integration of biosensor data into Web3 and the metaverse, where users are looking for new ways to improve their mental performance and fitness. The EEG headband provides real-time access to brain and heart biosignals, ideal for medical, educational and training applications currently being developed for VR.
“Soon, the broadly adopted technology and paradigms that we use to control and interact with our environment – and with each other – will dramatically change. Our interactions with the built environment, communications systems, entertainment platforms, transportation systems, social platforms, etc – will all be enhanced by technology that personalizes our experiences by sensing, analyzing, interpreting, and adapting to our arousal level, our cognitive status, and to our mood,” said Interaxon’s Chief Scientific Officer Dr. Walter Greenleaf in a statement. “Precision analytics driven by biosensor and physiological inputs, in real-time, are a key component to providing substantially more engaging and more personalized immersive digital experiences.”
Muse hasn’t said if it has found any VR SDK partners or teamed up with applications to utilise the new headband just yet. However, the idea of meditation and mental wellness in VR is nothing new, with apps already available for most headsets. And then you’ve got the likes of Vive Flow, the latest VR device from HTC that’s been entirely promoted as a way to relax and switch off from the world.
If you’re not too keen on more sensors tracking what your body is doing in VR then we’ve got some bad news, that’s exactly where things are going. Meta’s Project Cambria will have a raft of eye and face tracking sensors, PlayStation VR2 will get eye tracking and HTC Vive already has add-on modules for tracking your face and body movements. All so VR can be as immersive as possible.
Gmw3 will continue its coverage of the Muse S-VR headband, reporting back with further updates.